Capture points nudge players in a general direction, but get to define your own goals within the sandbox. I'm not suggesting Battlefield 2042 should try to be some ultra-competitive Warzone killer-on the contrary, Battlefield's greatest strength is its lack of rules. I recall bullet velocity being a bit snappier in BF1 and BFV, so hopefully DICE adopts a similar model for Battlefield 2042's double-big 128-player maps. It's an impressive system that sidesteps the awkward firefights I've been having in BF4 where we both miss each other at close range despite being on-target.
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Guns feel like hitscan up close (as they should) and still allow for realistic target leading at longer distances. DICE seems to have surrendered in that particular war-there are no plans for battle royale in Battlefield 2042.įor all of Warzone's buggy faults, its shooting model is an exceptionally good simulation that picks up where DICE left off. Last year, Activision swooped in with Warzone and made what is essentially a Battlefield-shaped battle royale game that outclasses DICE's own Firestorm mode in BFV. While DICE was fiddling with Star Wars and World Wars, battle royale was making bullet travel hip again. The speed never bothered me before, so what the heck changed? I think all of my more recent hours in pacey battle royale games like Call of Duty: Warzone, PUBG, and Apex Legends are the culprit.įair enough. I used to be a whiz at leading targets from a mile away and now every bullet feels like sending a postcard with the words "you're dead" scribbled on the back. I was immediately taken aback by how slowly bullets travel. War zoneįew games transcend the era they were created in, and there are definitely some awkward, 2013-ass design decisions that feel outdated now. With the volume cranked up to an appropriately overwhelming notch, BF4 is one of the few FPSes that significantly benefits from a fancy pair of headphones or a high-end sound setup. The screech of a jet flying by one ear and out the other is intimidating the first and tenth time it happens. Soundscapes are busy, bassy roars of machine guns, tank treads, and desperate soldier callouts. That, and incredible audio, is why BF4 still feels really good in action. This is the first time I'm playing it on PC, so it was especially nice to crank every setting up to max and enjoy what're still very attractive maps and weather effects at competitive framerates. Remember this AC-130 jumbo jet that lets you pick off vehicles from above like ants in a magnifying glass? There's so much crammed in here that I forgot about most of it. The sheer variety of vehicles, turrets, missile launchers, and random doohickeys you can unlock creates improbable scenarios and guarantees memorable moments. Every match still feels exciting and dynamic, like there are always ten other stories unfolding on the other side of the map that you'll never see. I was a little nervous to return to an almost eight-year-old FPS that I loved at the time, but Battlefield 4 holds up remarkably well. I'm pretty excited about it, and judging by BF4's recent surge in popularity, a lot of other folks are too.
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#Pc battlefield 4 won't start series
DICE is finally returning to the games it does best later this year with Battlefield 2042, the first modern-day game in the series since 2013's Battlefield 4.
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Don't get me wrong, Battlefield 1 was cool and Battlefield V was… also a game, but Battlefield feels incomplete without helicopters, jets, and some sort of M4 that I can slap a scope on. It was a beautiful mess, and the kind of calamity I'd sincerely missed in the years since Battlefield left the modern-day setting behind.